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Physical Simulation with Impact Brian Mirtich, EECS, UC Berkeley Wednesday, April 3, 199611:00 AM to 12:00 PM Thomas 206 Physically-based modeling is a powerful tool for engineers and 3-D content creators, with applications ranging from animation to simulation and design verification. Collisions and transient contact modes are present in many physical systems, but traditional approaches lack robustness and physical accuracy in modeling these phenomena. To address these problems, we have developed impulse-based simulation. This method of simulation replaces constraint equations with trains of collisions to affect the contact interactions between bodies. We discuss how collision detection may be performed efficiently in this context, and also describe a model for physically accurate frictional collisions. |
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