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Control and Simulation of Multibody Systems Jeffrey M. Wendlandt, Mechanical Engineering, University of California at Berkeley Monday, February 17, 199711:00 AM to 12:00 PM Steele 102 Creating predictive models for human motion is an important and challenging problem with wide-ranging applications in animation, virtual environments, sports equipment design, and human training. Creating these models requires dynamic simulation as well as sophisticated control algorithms. The fact that the system is in contact with the environment and is governed by complex equations of motion provides additional challenges. One must also develop control algorithms to coordinate the degrees of freedom. In this talk, I describe my thesis work in creating predictive, dynamic models for human motion. A first step in creating models for walking, running, and jumping is developing a balancing controller. A workspace balancing controller is presented that utilizes recursive multibody dynamics algorithms to formulate the model for the controller. Simulation results of the system balancing and moving between set points are shown. |
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